A newer, faster and better /scratch

by Kilian Cavalotti
As we just announced, Sherlock now features a brand new storage system for /scratch. But what was the old system, what does the new one look like, and how did the move happen? Read on to find out! The old Since its early days, Sherlock...
Data
Hardware
New

More (and easier!) GPU scheduling options

by Kilian Cavalotti
New
Scheduler
Improvement
GPU scheduling is now easier and more powerful on Sherlock, with the addition of new job submission options especially targeted at GPU workloads. The most visible change is that you can now use the --gpus option when submitting jobs...
More (and easier!) GPU scheduling options

A better view at Sherlock's resources

by Kilian Cavalotti
Scheduler
Improvement
New
How many jobs are running? What partitions do I have access to? How many CPUs can I use? Where should I submit my jobs? Any of those sound familiar? We know it's not always easy to navigate the native scheduler tools, their syntax, and...
A better view at Sherlock's resources

New GPU node available on Sherlock

by Kilian Cavalotti
New
Hardware
There's a new GPU node in the gpu partition! It's notable for a list of reasons. This is the first node on Sherlock to feature both: the latest generation of Intel CPUs (Skylake), the latest generation of computing-optimized NVIDIA GPUs...
New GPU node available on Sherlock

A better way to check quotas on Sherlock

by Kilian Cavalotti
New
Improvement
We're very pleased to introduce a new way to check data usage on Sherlock, all from a single command, and using an hopefully simpler way to display information than before. Introducing sh_quota sh_quota, the new quota checking tool for...
A better way to check quotas on Sherlock