Sherlock changelog

ClusterShell on Sherlock

by Kilian Cavalotti, Technical Lead & Architect, HPC
Software
New
Ever wondered how your jobs were doing while they were running? Keeping a eye on a log file is nice, but what if you could quickly gather process lists, usage metrics and other data points from all the nodes your multi-node jobs are running

Job #1, again!

by Kilian Cavalotti, Technical Lead & Architect, HPC
This is not the first time, we’ve been through this already (not so long ago, actually) but today, the Slurm job id counter was reset and went from job #67043327 back to job #1.
Event
Scheduler

A new interactive step in Slurm

by Kilian Cavalotti, Technical Lead & Architect, HPC
A new version of the sh_dev tool has been released, that leverages a recently-added Slurm feature. Slurm 20.11 introduced a new“interactive step”, designed to be used with salloc to automatically launch a terminal on an allocated compute
Improvement
Scheduler

New GPU options in the Sherlock catalog

by Kilian Cavalotti
Today, we're introducing the latest generation of GPU accelerators in the Sherlock catalog: the NVIDIA A100 Tensor Core GPU. Each A100 GPU features 9.7 TFlops of double-precision (FP64) performance, up to 312 TFlops for deep-learning...
New
Hardware

New Sherlock on-boarding sessions

by Kilian Cavalotti
One of the most requested improvements around Sherlock services, that came out of our recent user survey, was for more documentation and more training. This is why, to help new users get familiar with Sherlock's computing environment...
New
Training

Job #1

by Kilian Cavalotti
If you've been submitting jobs on Sherlock over the last couple days, you probably noticed something different about your your job ids... They lost a couple digits! If you submitted a job last week, its job id was likely in the 67,000...
Event
Scheduler

A newer, faster and better /scratch

by Kilian Cavalotti
As we just announced, Sherlock now features a brand new storage system for /scratch. But what was the old system, what does the new one look like, and how did the move happen? Read on to find out! The old Since its early days, Sherlock...
Data
Hardware
New

More (and easier!) GPU scheduling options

by Kilian Cavalotti
New
Scheduler
Improvement
GPU scheduling is now easier and more powerful on Sherlock, with the addition of new job submission options especially targeted at GPU workloads. The most visible change is that you can now use the --gpus option when submitting jobs...

A better view at Sherlock's resources

by Kilian Cavalotti
Scheduler
Improvement
New
How many jobs are running? What partitions do I have access to? How many CPUs can I use? Where should I submit my jobs? Any of those sound familiar? We know it's not always easy to navigate the native scheduler tools, their syntax, and...