Sherlock changelog

A new interactive step in Slurm

by Kilian Cavalotti, Technical Lead & Architect, HPC
A new version of the sh_dev tool has been released, that leverages a recently-added Slurm feature. Slurm 20.11 introduced a new“interactive step”, designed to be used with salloc to automatically launch a terminal on an allocated compute
Improvement
Scheduler

Your Sherlock prompt just got a little smarter

by Kilian Cavalotti, Technical Lead & Architect, HPC
Have you ever felt confused when running things on Sherlock and wondered if your current shell was part of a job? And if so, which one? Well, maybe you noticed it already, but we’ve deployed a small improvement to the Sherlock shell prompt
Improvement

Sherlock facts

by Kilian Cavalotti
Data
Improvement
Ever wondered how many compute nodes is Sherlock made of? Or how many users are using it? Or how many Infiniband cables link it all together? Well, wonder no more: head to the Sherlock facts page and see for yourself! > hint: there are...

New GPU options in the Sherlock catalog

by Kilian Cavalotti
Today, we're introducing the latest generation of GPU accelerators in the Sherlock catalog: the NVIDIA A100 Tensor Core GPU. Each A100 GPU features 9.7 TFlops of double-precision (FP64) performance, up to 312 TFlops for deep-learning...
New
Hardware

New Sherlock on-boarding sessions

by Kilian Cavalotti
One of the most requested improvements around Sherlock services, that came out of our recent user survey, was for more documentation and more training. This is why, to help new users get familiar with Sherlock's computing environment...
New
Training

Secure TensorBoard sessions with Sherlock OnDemand

by Kilian Cavalotti
Software
Improvement
If you're into machine learning (and who isn't these days?), you probably know all about TensorBoard already. If you don't, TensorBoard is TensorFlow's visualization toolkit. It provides the visualization and tooling needed for machine...

A newer, faster and better /scratch

by Kilian Cavalotti
As we just announced, Sherlock now features a brand new storage system for /scratch. But what was the old system, what does the new one look like, and how did the move happen? Read on to find out! The old Since its early days, Sherlock...
Data
Hardware
New

More (and easier!) GPU scheduling options

by Kilian Cavalotti
New
Scheduler
Improvement
GPU scheduling is now easier and more powerful on Sherlock, with the addition of new job submission options especially targeted at GPU workloads. The most visible change is that you can now use the --gpus option when submitting jobs...

Easier connection to Sherlock's DTNs

by Kilian Cavalotti
Improvement
Data
We know that easy access to data is essential, and that moving data around is a key part of every user's workflow on Sherlock. We also know that two-factor authentication (2FA) can sometimes get in the way, and hinder the ability to get...