timestamp1679706261451A new tool to help optimize job resource requirementsby Kilian Cavalotti, Technical Lead & Architect, HPCIt’s not always easy to determine the right amount of resources to request for a computing job. Making sure that the application will have enough resources to run properly, but avoiding over-requests that would make the jobs spend too much
timestamp1667700685989Job #1, again!by Kilian Cavalotti, Technical Lead & Architect, HPCThis is not the first time, we’ve been through this already (not so long ago, actually) but today, the Slurm job id counter was reset and went from job #67043327 back to job #1.
timestamp1622751520986A new interactive step in Slurmby Kilian Cavalotti, Technical Lead & Architect, HPCA new version of the sh_dev tool has been released, that leverages a recently-added Slurm feature. Slurm 20.11 introduced a new“interactive step”, designed to be used with salloc to automatically launch a terminal on an allocated compute
timestamp16174080000003.3 PFlops: Sherlock hits expansion milestoneby Kilian Cavalotti, Technical Lead & Architect, High Performance ComputingHardwareEventSherlock is a traditional High-Performance Computing cluster in many aspects. But unlike most of similarly-sized clusters where hardware is purchased all at once, and refreshed every few years, it is in constant evolution. Almost like a
timestamp1589227740001Job #1by Kilian CavalottiIf you've been submitting jobs on Sherlock over the last couple days, you probably noticed something different about your your job ids... They lost a couple digits! If you submitted a job last week, its job id was likely in the 67,000...
timestamp1572984000001More (and easier!) GPU scheduling optionsby Kilian CavalottiNewSchedulerImprovementGPU scheduling is now easier and more powerful on Sherlock, with the addition of new job submission options especially targeted at GPU workloads. The most visible change is that you can now use the --gpus option when submitting jobs...