over 4 years ago
Job #1
by Kilian Cavalotti
If you've been submitting jobs on Sherlock over the last couple days, you probably noticed something different about your your job ids... They lost a couple digits! If you submitted a job last week, its job id was likely in the 67,000...about 5 years ago
Adventures in storage
by Kilian Cavalotti
_This is part of our blog series about behind-the-scenes things we do on a regular basis on Sherlock, to keep it up and running in the best possible conditions for our users. Now that Sherlock's old storage system has been retired, we...about 5 years ago
A newer, faster and better /scratch
by Kilian Cavalotti
As we just announced, Sherlock now features a brand new storage system for /scratch. But what was the old system, what does the new one look like, and how did the move happen? Read on to find out! The old Since its early days, Sherlock...about 5 years ago
More (and easier!) GPU scheduling options
by Kilian Cavalotti
GPU scheduling is now easier and more powerful on Sherlock, with the addition of new job submission options especially targeted at GPU workloads. The most visible change is that you can now use the --gpus option when submitting jobs...about 5 years ago
Next scheduled maintenance: Oct. 16
by Kilian Cavalotti
In order to prepare future improvements of the parallel /scratch file system, as well as performing some required work on the scheduler, Sherlock will not be available during the following times: Wednesday, October 16th, 2019 - from 8...over 5 years ago
🎉 Job #50,000,000!
by Kilian Cavalotti
We just wanted to share that Sherlock recently ran job #50,000,000! 🎈🎉 This is a significant milestone since Sherlock, in its current form, started running its first job in January 2017. Fifty million jobs in less than 3 years is no...over 5 years ago
A better view at Sherlock's resources
by Kilian Cavalotti
How many jobs are running? What partitions do I have access to? How many CPUs can I use? Where should I submit my jobs? Any of those sound familiar? We know it's not always easy to navigate the native scheduler tools, their syntax, and...over 5 years ago
Out with the old, in with the new!
by Kilian Cavalotti
It's been a little over five years since Sherlock first entered production and ran its first jobs. A lot of time has passed, and with it, Sherlock grew ten-fold, its user base exploded and technology trends evolved significantly. The...almost 6 years ago
New GPU node available on Sherlock
by Kilian Cavalotti
There's a new GPU node in the gpu partition! It's notable for a list of reasons. This is the first node on Sherlock to feature both: the latest generation of Intel CPUs (Skylake), the latest generation of computing-optimized NVIDIA GPUs...