1724721093939 Storage quota units change: TB to TiBby Kilian Cavalotti, Technical Lead & Architect, HPCFollowing in Oak footsteps, we’re excited to announce that Sherlock is adopting a new unit of measure for file system quotas. Starting today, we're transitioning from Terabytes (TB) to Tebibytes (TiB) for all storage allocations on
1707349764699 Sherlock goes full flashby Stéphane Thiell & Kilian Cavalotti, Research Computing Team Data Hardware Improvement What could be more frustrating than anxiously waiting for your computing job to finish? Slow I/O that makes it take even longer is certainly high on the list. But not anymore! Fir, Sherlock’s scratch file system, has just undergone a major
1667700685989 Job #1, again!by Kilian Cavalotti, Technical Lead & Architect, HPCThis is not the first time, we’ve been through this already (not so long ago, actually) but today, the Slurm job id counter was reset and went from job #67043327 back to job #1. JobID Partition Start ------------
1617408000000 3.3 PFlops: Sherlock hits expansion milestoneby Kilian Cavalotti, Technical Lead & Architect, High Performance Computing Hardware Event Sherlock is a traditional High-Performance Computing cluster in many aspects. But unlike most of similarly-sized clusters where hardware is purchased all at once, and refreshed every few years, it is in constant evolution. Almost like a
1612549200000 Tracking NFS problems down to the SFP levelby Kilian Cavalotti Blog Data Hardware This is part of our technical blog series about things that happen behind-the-scenes on Sherlock, and which are part of our ongoing effort to keep it up and running in the best possible conditions for our beloved users. For quite a long
1605226320001 Sherlock factsby Kilian Cavalotti, Data Improvement Ever wondered how many compute nodes is Sherlock made of? Or how many users are using it? Or how many Infiniband cables link it all together? Well, wonder no more: head to the Sherlock facts page and see for yourself! > hint: there are a
1589227740001 Job #1by Kilian Cavalotti, If you’ve been submitting jobs on Sherlock over the last couple days, you probably noticed something different about your your job ids… They lost a couple digits! If you submitted a job last week, its job id was likely in the 67,000,000s.
1575415800001 Adventures in storageby Kilian Cavalotti, _This is part of our blog series about behind-the-scenes things we do on a regular basis on Sherlock, to keep it up and running in the best possible conditions for our users. Now that Sherlock's old storage system has been retired, we can
1575415800001 A newer, faster and better /scratchby Kilian Cavalotti, As we just announced, Sherlock now features a brand new storage system for /scratch. But what was the old system, what does the new one look like, and how did the move happen? Read on to find out! The old Since its early days, Sherlock ran