Sherlock changelog

Storage quota units change: TB to TiB

by Kilian Cavalotti, Technical Lead & Architect, HPC
Following in Oak footsteps, we’re excited to announce that Sherlock is adopting a new unit of measure for file system quotas. Starting today, we're transitioning from Terabytes (TB) to Tebibytes (TiB) for all storage allocations on
Improvement
Data

Sherlock goes full flash

by Stéphane Thiell & Kilian Cavalotti, Research Computing Team
Data
Hardware
Improvement
What could be more frustrating than anxiously waiting for your computing job to finish? Slow I/O that makes it take even longer is certainly high on the list. But not anymore! Fir, Sherlock’s scratch file system, has just undergone a major

A new tool to help optimize job resource requirements

by Kilian Cavalotti, Technical Lead & Architect, HPC
It’s not always easy to determine the right amount of resources to request for a computing job. Making sure that the application will have enough resources to run properly, but avoiding over-requests that would make the jobs spend too much
Documentation
Scheduler
Improvement

Job #1, again!

by Kilian Cavalotti, Technical Lead & Architect, HPC
This is not the first time, we’ve been through this already (not so long ago, actually) but today, the Slurm job id counter was reset and went from job #67043327 back to job #1.
Event
Scheduler

Keep up to date with software updates

by Kilian Cavalotti, Technical Lead & Architect, HPC
To help users stay on top of software changes on Sherlock, we’ve recently introduced a new software updates RSS feed. It’s available from the Sherlock software list page, and you can directly add it to your RSS reader of choice. And if
Software
Update

3.3 PFlops: Sherlock hits expansion milestone

by Kilian Cavalotti, Technical Lead & Architect, High Performance Computing
Hardware
Event
Sherlock is a traditional High-Performance Computing cluster in many aspects. But unlike most of similarly-sized clusters where hardware is purchased all at once, and refreshed every few years, it is in constant evolution. Almost like a