Sherlock changelog

SH3_G4FP32 nodes are back in the catalog!

by Kilian Cavalotti
Hardware
Announce
A new GPU option is available in the Sherlock catalog... again! After a period of unavailability and a transition between GPU generations, where previous models were retired while new ones were not available yet, we're pleased to...

New GPU options in the Sherlock catalog

by Kilian Cavalotti
Today, we're introducing the latest generation of GPU accelerators in the Sherlock catalog: the NVIDIA A100 Tensor Core GPU. Each A100 GPU features 9.7 TFlops of double-precision (FP64) performance, up to 312 TFlops for deep-learning...
New
Hardware

Sherlock 3.0 is here!

by Kilian Cavalotti
Announce
Hardware
It's been a long, long, way too long of a wait, but despite a global pandemic, heatwaves, thunderstorms, power shutoffs, fires and smoke, it's finally here! Today, we're very excited to announce the immediate availability of Sherlock 3...

Job #1

by Kilian Cavalotti
If you've been submitting jobs on Sherlock over the last couple days, you probably noticed something different about your your job ids... They lost a couple digits! If you submitted a job last week, its job id was likely in the 67,000...
Event
Scheduler

Adventures in storage

by Kilian Cavalotti
_This is part of our blog series about behind-the-scenes things we do on a regular basis on Sherlock, to keep it up and running in the best possible conditions for our users. Now that Sherlock's old storage system has been retired, we...
Blog
Hardware
Data

A newer, faster and better /scratch

by Kilian Cavalotti
As we just announced, Sherlock now features a brand new storage system for /scratch. But what was the old system, what does the new one look like, and how did the move happen? Read on to find out! The old Since its early days, Sherlock...
Data
Hardware
New

More scratch space for everyone!

by Kilian Cavalotti
Announce
Data
Today, we're super excited to announce several major changes to the /scratch filesystem on Sherlock. What's /scratch already? /scratch is Sherlock's temporary, parallel and high-performance filesystem. It's available from all the...

More (and easier!) GPU scheduling options

by Kilian Cavalotti
New
Scheduler
Improvement
GPU scheduling is now easier and more powerful on Sherlock, with the addition of new job submission options especially targeted at GPU workloads. The most visible change is that you can now use the --gpus option when submitting jobs...

🎉 Job #50,000,000!

by Kilian Cavalotti
Event
We just wanted to share that Sherlock recently ran job #50,000,000! 🎈🎉 This is a significant milestone since Sherlock, in its current form, started running its first job in January 2017. Fifty million jobs in less than 3 years is no...