about 4 years ago
SH3_G4FP32 nodes are back in the catalog!
by Kilian Cavalotti
A new GPU option is available in the Sherlock catalog... again! After a period of unavailability and a transition between GPU generations, where previous models were retired while new ones were not available yet, we're pleased to...over 4 years ago
New GPU options in the Sherlock catalog
by Kilian Cavalotti
Today, we're introducing the latest generation of GPU accelerators in the Sherlock catalog: the NVIDIA A100 Tensor Core GPU. Each A100 GPU features 9.7 TFlops of double-precision (FP64) performance, up to 312 TFlops for deep-learning...over 4 years ago
Sherlock 3.0 is here!
by Kilian Cavalotti
It's been a long, long, way too long of a wait, but despite a global pandemic, heatwaves, thunderstorms, power shutoffs, fires and smoke, it's finally here! Today, we're very excited to announce the immediate availability of Sherlock 3...over 4 years ago
New Sherlock on-boarding sessions
by Kilian Cavalotti
One of the most requested improvements around Sherlock services, that came out of our recent user survey, was for more documentation and more training. This is why, to help new users get familiar with Sherlock's computing environment...over 4 years ago
Sherlock is hard at work against COVID-19
by Kilian Cavalotti
About a month ago, we announced that we were dedicating a portion of Sherlock's computing resources to research projects around COVID-19. Since then, more than 15 PIs and research groups have reached out to share their projects, and...about 5 years ago
Adventures in storage
by Kilian Cavalotti
_This is part of our blog series about behind-the-scenes things we do on a regular basis on Sherlock, to keep it up and running in the best possible conditions for our users. Now that Sherlock's old storage system has been retired, we...about 5 years ago
A newer, faster and better /scratch
by Kilian Cavalotti
As we just announced, Sherlock now features a brand new storage system for /scratch. But what was the old system, what does the new one look like, and how did the move happen? Read on to find out! The old Since its early days, Sherlock...about 5 years ago
More scratch space for everyone!
by Kilian Cavalotti
Today, we're super excited to announce several major changes to the /scratch filesystem on Sherlock. What's /scratch already? /scratch is Sherlock's temporary, parallel and high-performance filesystem. It's available from all the...about 5 years ago
More (and easier!) GPU scheduling options
by Kilian Cavalotti
GPU scheduling is now easier and more powerful on Sherlock, with the addition of new job submission options especially targeted at GPU workloads. The most visible change is that you can now use the --gpus option when submitting jobs...