timestamp1724721093939Storage quota units change: TB to TiBby Kilian Cavalotti, Technical Lead & Architect, HPCFollowing in Oak footsteps, we’re excited to announce that Sherlock is adopting a new unit of measure for file system quotas. Starting today, we're transitioning from Terabytes (TB) to Tebibytes (TiB) for all storage allocations on
timestamp1707349764699Sherlock goes full flashby Stéphane Thiell & Kilian Cavalotti, Research Computing TeamDataHardwareImprovementWhat could be more frustrating than anxiously waiting for your computing job to finish? Slow I/O that makes it take even longer is certainly high on the list. But not anymore! Fir, Sherlock’s scratch file system, has just undergone a major
timestamp1679706261451A new tool to help optimize job resource requirementsby Kilian Cavalotti, Technical Lead & Architect, HPCIt’s not always easy to determine the right amount of resources to request for a computing job. Making sure that the application will have enough resources to run properly, but avoiding over-requests that would make the jobs spend too much
timestamp1667700685989Job #1, again!by Kilian Cavalotti, Technical Lead & Architect, HPCThis is not the first time, we’ve been through this already (not so long ago, actually) but today, the Slurm job id counter was reset and went from job #67043327 back to job #1.
timestamp1622751520986A new interactive step in Slurmby Kilian Cavalotti, Technical Lead & Architect, HPCA new version of the sh_dev tool has been released, that leverages a recently-added Slurm feature. Slurm 20.11 introduced a new“interactive step”, designed to be used with salloc to automatically launch a terminal on an allocated compute
timestamp16174080000003.3 PFlops: Sherlock hits expansion milestoneby Kilian Cavalotti, Technical Lead & Architect, High Performance ComputingHardwareEventSherlock is a traditional High-Performance Computing cluster in many aspects. But unlike most of similarly-sized clusters where hardware is purchased all at once, and refreshed every few years, it is in constant evolution. Almost like a