Sherlock changelog

A new tool to help optimize job resource requirements

by Kilian Cavalotti, Technical Lead & Architect, HPC
It’s not always easy to determine the right amount of resources to request for a computing job. Making sure that the application will have enough resources to run properly, but avoiding over-requests that would make the jobs spend too much
Documentation
Scheduler
Improvement

More free compute on Sherlock!

by Kilian Cavalotti, Technical Lead & Architect, HPC
Announce
Hardware
Improvement
We’re thrilled to announce that the free and generally available normal partition on Sherlock is getting an upgrade! With the addition of 24 brand new SH3_CBASE.1 compute nodes, each featuring one AMD EPYC 7543 Milan 32-core CPU and 256 GB

Job #1, again!

by Kilian Cavalotti, Technical Lead & Architect, HPC
This is not the first time, we’ve been through this already (not so long ago, actually) but today, the Slurm job id counter was reset and went from job #67043327 back to job #1.
Event
Scheduler

From Rome to Milan, a Sherlock catalog update

by Kilian Cavalotti, Technical Lead & Architect, HPC
Announce
Hardware
It’s been almost a year and a half since we first introduced Sherlock 3.0 and its major new features: brand new CPU model and manufacturer, 2x faster interconnect, much larger and faster node-local storage, and more! We’ve now reached an

Keep up to date with software updates

by Kilian Cavalotti, Technical Lead & Architect, HPC
To help users stay on top of software changes on Sherlock, we’ve recently introduced a new software updates RSS feed. It’s available from the Sherlock software list page, and you can directly add it to your RSS reader of choice. And if
Software
Update

A new interactive step in Slurm

by Kilian Cavalotti, Technical Lead & Architect, HPC
A new version of the sh_dev tool has been released, that leverages a recently-added Slurm feature. Slurm 20.11 introduced a new“interactive step”, designed to be used with salloc to automatically launch a terminal on an allocated compute
Improvement
Scheduler

SH3_G4FP32 nodes are back in the catalog!

by Kilian Cavalotti
Hardware
Announce
A new GPU option is available in the Sherlock catalog... again! After a period of unavailability and a transition between GPU generations, where previous models were retired while new ones were not available yet, we're pleased to...

Sherlock 3.0 is here!

by Kilian Cavalotti
Announce
Hardware
It's been a long, long, way too long of a wait, but despite a global pandemic, heatwaves, thunderstorms, power shutoffs, fires and smoke, it's finally here! Today, we're very excited to announce the immediate availability of Sherlock 3...

New Sherlock on-boarding sessions

by Kilian Cavalotti
One of the most requested improvements around Sherlock services, that came out of our recent user survey, was for more documentation and more training. This is why, to help new users get familiar with Sherlock's computing environment...
New
Training