Sherlock changelog

Final hours announced for the June 2023 SRCF downtime

by Kilian Cavalotti, Technical Lead & Architect, HPC
Maintenance
Announce
As previously announced, the Stanford Research Computing Facility (SRCF), where Sherlock is hosted, will be powered off during the last week of June, in order to safely bring up power to the new SRCF2 datacenter. Sherlock will not be

A new tool to help optimize job resource requirements

by Kilian Cavalotti, Technical Lead & Architect, HPC
It’s not always easy to determine the right amount of resources to request for a computing job. Making sure that the application will have enough resources to run properly, but avoiding over-requests that would make the jobs spend too much
Documentation
Scheduler
Improvement

More free compute on Sherlock!

by Kilian Cavalotti, Technical Lead & Architect, HPC
Announce
Hardware
Improvement
We’re thrilled to announce that the free and generally available normal partition on Sherlock is getting an upgrade! With the addition of 24 brand new SH3_CBASE.1 compute nodes, each featuring one AMD EPYC 7543 Milan 32-core CPU and 256 GB

Job #1, again!

by Kilian Cavalotti, Technical Lead & Architect, HPC
This is not the first time, we’ve been through this already (not so long ago, actually) but today, the Slurm job id counter was reset and went from job #67043327 back to job #1.
Event
Scheduler

From Rome to Milan, a Sherlock catalog update

by Kilian Cavalotti, Technical Lead & Architect, HPC
Announce
Hardware
It’s been almost a year and a half since we first introduced Sherlock 3.0 and its major new features: brand new CPU model and manufacturer, 2x faster interconnect, much larger and faster node-local storage, and more! We’ve now reached an

A new interactive step in Slurm

by Kilian Cavalotti, Technical Lead & Architect, HPC
A new version of the sh_dev tool has been released, that leverages a recently-added Slurm feature. Slurm 20.11 introduced a new“interactive step”, designed to be used with salloc to automatically launch a terminal on an allocated compute
Improvement
Scheduler

Tracking NFS problems down to the SFP level

by Kilian Cavalotti
Blog
Data
Hardware
When NFS problems turn out to be... not NFS problems at all.

Sherlock facts

by Kilian Cavalotti
Data
Improvement
Ever wondered how many compute nodes is Sherlock made of? Or how many users are using it? Or how many Infiniband cables link it all together? Well, wonder no more: head to the Sherlock facts page and see for yourself! > hint: there are...

SH3_G4FP32 nodes are back in the catalog!

by Kilian Cavalotti
Hardware
Announce
A new GPU option is available in the Sherlock catalog... again! After a period of unavailability and a transition between GPU generations, where previous models were retired while new ones were not available yet, we're pleased to...