Sherlock changelog

Job #1, again!

by Kilian Cavalotti, Technical Lead & Architect, HPC
This is not the first time, we’ve been through this already (not so long ago, actually) but today, the Slurm job id counter was reset and went from job #67043327 back to job #1.
Event
Scheduler

From Rome to Milan, a Sherlock catalog update

by Kilian Cavalotti, Technical Lead & Architect, HPC
Announce
Hardware
It’s been almost a year and a half since we first introduced Sherlock 3.0 and its major new features: brand new CPU model and manufacturer, 2x faster interconnect, much larger and faster node-local storage, and more! We’ve now reached an

A new interactive step in Slurm

by Kilian Cavalotti, Technical Lead & Architect, HPC
A new version of the sh_dev tool has been released, that leverages a recently-added Slurm feature. Slurm 20.11 introduced a new“interactive step”, designed to be used with salloc to automatically launch a terminal on an allocated compute
Improvement
Scheduler

Your Sherlock prompt just got a little smarter

by Kilian Cavalotti, Technical Lead & Architect, HPC
Have you ever felt confused when running things on Sherlock and wondered if your current shell was part of a job? And if so, which one? Well, maybe you noticed it already, but we’ve deployed a small improvement to the Sherlock shell prompt
Improvement

Tracking NFS problems down to the SFP level

by Kilian Cavalotti
Blog
Data
Hardware
When NFS problems turn out to be... not NFS problems at all.

Sherlock facts

by Kilian Cavalotti
Data
Improvement
Ever wondered how many compute nodes is Sherlock made of? Or how many users are using it? Or how many Infiniband cables link it all together? Well, wonder no more: head to the Sherlock facts page and see for yourself! > hint: there are...

SH3_G4FP32 nodes are back in the catalog!

by Kilian Cavalotti
Hardware
Announce
A new GPU option is available in the Sherlock catalog... again! After a period of unavailability and a transition between GPU generations, where previous models were retired while new ones were not available yet, we're pleased to...

Sherlock 3.0 is here!

by Kilian Cavalotti
Announce
Hardware
It's been a long, long, way too long of a wait, but despite a global pandemic, heatwaves, thunderstorms, power shutoffs, fires and smoke, it's finally here! Today, we're very excited to announce the immediate availability of Sherlock 3...

Job #1

by Kilian Cavalotti
If you've been submitting jobs on Sherlock over the last couple days, you probably noticed something different about your your job ids... They lost a couple digits! If you submitted a job last week, its job id was likely in the 67,000...
Event
Scheduler